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"The actual inspiration for how to arrange the game’s world into a thick layer of toxic dust and the skies above has been drawn from various comments of scientists on air quality in Cracow, Poland," he continues. It's explicitly trying to join the climate discussion on the side of those concerned about the issue and the world's response to it. Blumenfeld is adamant that the studio isn't just neutrally presenting possibilities. What's more, Far From Home doesn't want to stop at a visualization. He says that the "ongoing indifference" in society despite observed changes to the climate from scientists has puzzled the team for some time, so with Forever Skies they wanted to visualize what the future might hold if humanity's current course is not changed. Blumenfeld is candid that Forever Skies is a game explicitly about the harms of climate change. The studio's Polish roots didn't just impact its funding model and development DNA - it's a part of Forever Skies' message and themes as well. The number of game dev companies in Poland has exceeded 450! They are being started up in every imaginable setup: from literally one-man armies, to small teams just graduating from universities, to talented groups burgeoning from large organizations, all the way to midsize companies backed by VC.
"New studios spring to life almost every week. Speaking to IGN, Far From Home CEO Andrzej Blumenfeld acknowledges that this means they do have to start from scratch to win the interest and trust of an audience, but Far From Home feels prepared for the challenge thanks in part to its place in the blossoming Polish development scene.
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While Far From Home is a new, untested, independent studio, it's staffed with veterans, has a unique funding source that's free from publisher restrictions, and aims for a "AA+" game with high production values and technical heft, all while maintaining a relatively small team size. That's most of what we know about Forever Skies's gameplay from the reveal, but there's plenty to be gleaned from the team itself - a group of 23 individuals with credits on titles such as Dead Island, The Medium, the Dying Light series, Chernobylite, and Divinity: Original Sin. There's crafting, base building, planting, research and, eventually, combat with whatever it is lurking beneath the deadly cloud layer - an element that Far From Home wants to keep mysterious for now. Because toxic clouds have taken over Earth's ground level, you'll spend a lot of time either in your airship or at the tops of tall buildings originally built to escape the increasingly dangerous surface level.
You play as a scientist who returns to Earth in an airship that serves as your base while you explore the ruins in search of a cure for the disease ravaging the remaining population of survivors, who await in orbit. With the announcement, Far From Home shared a teaser trailer for Forever Skies that gives an idea of what players will experience in the post-apocalyptic world.